The Adventist philosophy of education and game-based learning
An experience report from the Savepoint playroom
DOI:
https://doi.org/10.22351/et.v65i1.3467Keywords:
seventh-day adventist, games, board games, education, christian educationAbstract
This work consists of an experience report on the Savepoint playroom, a ludic-religious-academic initiative at the Adventist University of São Paulo (UNASP), which serves as an institutional and theological-pedagogical response to the challenges arising from the complex relationship of tensions and reinterpretations of the Seventh-day Adventist Church regarding games. The account of the creation of the playroom, focusing on its methodology and operational logic, engages directly with elements of the philosophy of Adventist education based on Ellen White's theological-pedagogical thought, namely the perspective of an integral and redemptive education and its interface with the concept of recreation.